Camera

From SeriousEngine.com

Jump to: navigation, search

The camera is used to make cutscenes. You can make a static camera, but you can also use a series of CameraMarkers to create a moving scene.

If you don't want a player to skip your beautifully crafted camera scene need to trigger a PlayerActionMarker with Action set to "WaitForever". This prevents the player from doing anything. Don't forget to trigger a PlayerActionMarker with Action set to "ReleasePlayer" at the end of the camera scene, because otherwise the player is stuck forever. Don't keep a player stuck in a too long camera scene, because that might get boring.

Functions

Auto Rotation and all AR functions seem to be broken or obsolete. They don't appear to do anything.


FOV
The Field of View of the camera. The higher the number, the more you can see. The default is 90.
Ignore time stretch
Ignores the effect of the TimeController, and the duration of the camera is relative to real time.
Name
Gives the entity a name so you can recognize it easier while watching trigger trees. Useful in the editor only.
OnBreak
When the active Camera is broken (with mouse button), the target gets triggered.
Parent
Sticks the entity onto another.
Spawn Flags
Defines whether the entity is created in specified game modes or not. If a box is flagged, it appears in said mode.
ENHX define the skill. Easy, Normal, Hard and eXtreme (Serious mode).
Tourist is easy mode, only with regenerating health. Mental mode is Hard mode with flickering enemies.
SCD means Single player, Cooperative and Deathmatch.
Target
Target a CameraMarker to create a camera sequence.
Time
The duration of the camera.
Widescreen
If flagged off, you won't get the black bars at the top and bottom of the screen giving the illusion of a wide screen.
Personal tools