Serious Sam: The First Encounter

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Serious Sam: The First Encounter
Serious Sam
Developer(s) Croteam
Publisher(s) Gathering of Developers
Engine Serious Engine
Release date(s) March 2001
Genre First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature (M)
Platform(s) PC (Windows)

Serious Sam: The First Encounter was Croteam's first venture into the First-Person Shooter (FPS) arena, with their proprietary 3D engine, named the Serious Engine. In development for nearly five years by its release in March 2001, Serious Sam took the online gaming community by surprise with its first public test in May of 2000.

Contents

Official Information

Storyline

In the near future, during the first interstellar travels, humans encounter a great evil which has roamed the galaxy for eons. The evil being is an incarnation of the last of the ancient immortals named Tah-Um (or in English - Notorious Mental). Mental has set forth to wipe the earthlings out for sheer fun, just like it did with all the other civilizations in the galactic history.

This time, humans have a secret weapon left to them by an extinct civilization from Sirius - Timelock. Timelock will enable special forces veteran Sam 'Serious' Stone to return to the time of ancient Egypt and assassinate Mental before it's too late.

Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic arcade-style single player action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through the beautiful world of ancient Egypt and several diverse planets, confronting countless Mental's minions on his way to the Mental's base.

Features

  • Both complex indoor and outdoor scenes in one engine,
  • Multiple direction gravity,
  • Advanced LOD for loads of enemies at the same time,
  • Directional light for daylight scenes,
  • Portals and mirrors,
  • Truly dynamic volumetric fog and haze,
  • Both skinned and multi-part models combined,
  • Hyper-texturing and hyper-mapping for life-like richly detailed environments,
  • High polygon count multi-resolution meshes,
  • Photo-realistic lens flares with real-time lens reflections,
  • Advanced particle system,
  • Procedural textures (water, fire, smoke, plasma, electricity),
  • Photo-realistic reflections, specularity and bumps,
  • Up to 4 split screen support,
  • Easy-to-use real-time development tools (Serious editor, Serious Modeler, and custom AI language based on C ).

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