ArmorItem

From SeriousEngine.com

Jump to: navigation, search

Armor absorbs 2/3 of the damage you usually get. Armor comes in 6 flavors (5 in First Encounter).

  • Armor Shard: Gives you 1 armor point, up to 200 (300 on Tourist and Easy).
  • Helmet (SE only): Gives you 5 armor points, up to 100 (200 on Tourist and Easy).
  • Small armor: Gives you 25 armor points, up to 100 (200 on Tourist and Easy).
  • Medium armor: Gives you 50 armor points, up to 100 (200 on Tourist and Easy).
  • Large armor: Gives you 100 armor points, up to 100 (200 on Tourist and Easy).
  • Super armor: Gives you 200 armor points, up to 200 (300 on Tourist and Easy).

Functions

Floating
Defines if the entity is affected by gravity. If flagged, it will float in the air instead of falling to the floor.
Name
Gives the entity a name so you can recognize it easier while watching trigger trees. Useful in the editor only.
Parent
Sticks the entity onto another.
PickupOnce
If flagged, the entity will be destroyed after it is picked up the first time.
This is not the same as flagging Respawn off! If this is flagged, the entity will disappear for ALL players in coop when the first player gets it!
Respawn
Defines if the item will be brought back into existence (respawned) after set amount of time.
RespawnTime
Defines the amount of time that has to pass before it respawns. Has no function if Respawn is flagged off.
Spawn Flags
Defines whether the entity is created in specified game modes or not. If a box is flagged, it appears in said mode.
ENHX define the skill. Easy, Normal, Hard and eXtreme (Serious mode).
Tourist is easy mode, only with regenerating health. Mental mode is Hard mode with flickering enemies.
SCD means Single player, Cooperative and Deathmatch.
Target
Target the entity you wish to be triggered when this entity is picked up.
Type
Sets the armor type. Read the top of the page to see how many armor points you get for each type.
Personal tools