ArmorItem
From SeriousEngine.com
Armor absorbs 2/3 of the damage you usually get. Armor comes in 6 flavors (5 in First Encounter).
- Armor Shard: Gives you 1 armor point, up to 200 (300 on Tourist and Easy).
- Helmet (SE only): Gives you 5 armor points, up to 100 (200 on Tourist and Easy).
- Small armor: Gives you 25 armor points, up to 100 (200 on Tourist and Easy).
- Medium armor: Gives you 50 armor points, up to 100 (200 on Tourist and Easy).
- Large armor: Gives you 100 armor points, up to 100 (200 on Tourist and Easy).
- Super armor: Gives you 200 armor points, up to 200 (300 on Tourist and Easy).
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Functions
- Floating
- Defines if the entity is affected by gravity. If flagged, it will float in the air instead of falling to the floor.
- Name
- Gives the entity a name so you can recognize it easier while watching trigger trees. Useful in the editor only.
- Parent
- Sticks the entity onto another.
- PickupOnce
- If flagged, the entity will be destroyed after it is picked up the first time.
- This is not the same as flagging Respawn off! If this is flagged, the entity will disappear for ALL players in coop when the first player gets it!
- Respawn
- Defines if the item will be brought back into existence (respawned) after set amount of time.
- RespawnTime
- Defines the amount of time that has to pass before it respawns. Has no function if Respawn is flagged off.
- Spawn Flags
- Defines whether the entity is created in specified game modes or not. If a box is flagged, it appears in said mode.
- ENHX define the skill. Easy, Normal, Hard and eXtreme (Serious mode).
- Tourist is easy mode, only with regenerating health. Mental mode is Hard mode with flickering enemies.
- SCD means Single player, Cooperative and Deathmatch.
- Target
- Target the entity you wish to be triggered when this entity is picked up.
- Type
- Sets the armor type. Read the top of the page to see how many armor points you get for each type.
