AmmoItem

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This item gives you ammo of the specified type.

Function

Floating
Defines if the entity is affected by gravity. If flagged, it will float in the air instead of falling to the floor.
Name
Gives the entity a name so you can recognize it easier while watching trigger trees. Useful in the editor only.
Parent
Sticks the entity onto another.
PickupOnce
If flagged, the entity will be destroyed after it is picked up the first time.
Warning! This is not the same as flagging Respawn off! If this is flagged,
the entity will disappear for ALL players in coop when the first player gets it!
Respawn
Defines if the item will be brought back into existence (respawned) after set amount of time.
RespawnTime
Defines the amount of time that has to pass before it respawns. Has no effect if Respawn is flagged off.
Spawn Flags
Defines whether the entity is created in specified game modes or not. If a box is flagged, it appears in said mode.
ENHX define the skill. Easy, Normal, Hard and eXtreme (Serious mode).
Tourist is easy mode, only with regenerating health. Mental mode is Hard mode with flickering enemies.
SCD means Single player, Cooperative and Deathmatch.
Target
Target the entity you wish to be triggered when this entity is picked up.
Type
Sets the ammo type you get for picking it up and sets the right model of the item.
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