AmmoItem
From SeriousEngine.com
This item gives you ammo of the specified type.
[edit]
Function
- Floating
- Defines if the entity is affected by gravity. If flagged, it will float in the air instead of falling to the floor.
- Name
- Gives the entity a name so you can recognize it easier while watching trigger trees. Useful in the editor only.
- Parent
- Sticks the entity onto another.
- PickupOnce
- If flagged, the entity will be destroyed after it is picked up the first time.
- Warning! This is not the same as flagging Respawn off! If this is flagged,
- the entity will disappear for ALL players in coop when the first player gets it!
- Respawn
- Defines if the item will be brought back into existence (respawned) after set amount of time.
- RespawnTime
- Defines the amount of time that has to pass before it respawns. Has no effect if Respawn is flagged off.
- Spawn Flags
- Defines whether the entity is created in specified game modes or not. If a box is flagged, it appears in said mode.
- ENHX define the skill. Easy, Normal, Hard and eXtreme (Serious mode).
- Tourist is easy mode, only with regenerating health. Mental mode is Hard mode with flickering enemies.
- SCD means Single player, Cooperative and Deathmatch.
- Target
- Target the entity you wish to be triggered when this entity is picked up.
- Type
- Sets the ammo type you get for picking it up and sets the right model of the item.
