Advanced UVMapping
From SeriousEngine.com
Contents |
Introduction
This tutorial is about teaching you how to paste those textures onto the polygons without getting too much of a headache.
First off, let me clarify that i write this while i am learning the technique myself. So there will be misassumtions, loose ends and much more while we all progress through this tutorial. But you can fill them up of course, too. That's why this is a wiki after all.
Setting it up
I'll assume that you have a prepared mesh ready an available. We will use this one here:
First you need to set up polygon maps for all your polygons. By default all of them will be put into the 'Default' polygon map. If you want to know just how many different polygon maps you will need, you should keep in mind that each map will have an individual set of textures. So basically you need one polygon map per texture you are going to use in your mesh.
The Mapping
Creating your own UVMap
...
Mapping the Polygons
...
Editing the UVMap
...
